//----------------------------------------------------------------------------
// Interface between wb3RT and the RayShade parser
//----------------------------------------------------------------------------
#include "libsurf/atmosphere.h"
#include "libsurf/surface.h"
#include "libtext/texture.h"
#include "libimage/image.h"
#include "libobj/geom.h"
#include "liblight/light.h"

#include "libobj/blob.h"
#include "libobj/box.h"
#include "libobj/cone.h"
#include "libobj/csg.h"
#include "libobj/cylinder.h"
#include "libobj/disc.h"
#include "libobj/grid.h"
#include "libobj/hf.h"
#include "libobj/instance.h"
#include "libobj/list.h"
#include "libobj/plane.h"
#include "libobj/poly.h"
#include "libobj/sphere.h"
#include "libobj/torus.h"
#include "libobj/triangle.h"

#include "liblight/point.h"
#include "liblight/infinite.h"
#include "liblight/spot.h"
#include "liblight/jittered.h"
#include "liblight/extended.h"

#include "libtext/blotch.h"
#include "libtext/bump.h"
#include "libtext/checker.h"
#include "libtext/cloud.h"
#include "libtext/fbm.h"
#include "libtext/fbmbump.h"
#include "libtext/gloss.h"
#include "libtext/imagetext.h"
#include "libtext/marble.h"
#include "libtext/mount.h"
#include "libtext/sky.h"
#include "libtext/stripe.h"
#include "libtext/windy.h"
#include "libtext/wood.h"

#include "libsurf/fog.h"
#include "libsurf/fogdeck.h"
#include "libsurf/mist.h"

#include "libcommon/rotate.h"
#include "libcommon/scale.h"
#include "libcommon/translate.h"
#include "libcommon/xform.h"

Sphere *SphereCreate()
{
  
}
