<?xml version="1.0"?>
<!-- Converted by rsconvert */
/*
 * This file is the result of feeding "balls" from Eric Haines'
 * SPD through nff2shade.awk and then hand-tweaking things.
 * Then it was hand-translated into wb3XML
 */
-->

<scene>

<renderopt
    maxdepth="3"
    background="0.078 0.361 0.753"/>
<viewopt
    eyep="2.1 1.3 1.7"
    lookp="0 0 0"
    up="0 0 1"
    hfov="45"
    screen="256 256"/>
<surface 
    name="s1"
    ambient="0.15 0.1 0.045"
    diffuse="1 0.75 0.33"/>
<plane 
    surface="s1"
    pos="0 0 -0.5"
    norm="0 0 1"/>
<surface 
    name="s2"
    ambient="0.035 0.0325 0.025"
    diffuse="0.5 0.45 0.35"
    specular="0.8 0.8 0.8"
    specpow="3"
    reflect="0.5"/>
<sphere
    surface="s2"
    radius="0.5"
    pos="0 0 0">
    <texture>
       <bump scale="0.3"></bump>
       <transform scale="0.04 0.04 0.04"/>
    </texture>
</sphere>
<sphere surface="s2" radius="0.166667" pos="0.272166 0.272166 0.544331"/>
<sphere surface="s2" radius="0.166667" pos="0.643951 0.172546 0"/>
<sphere surface="s2" radius="0.166667" pos="0.172546 0.643951 0"/>
<sphere surface="s2" radius="0.166667" pos="-0.371785 0.0996195 0.544331"/>
<sphere surface="s2" radius="0.166667" pos="-0.471405 0.471405 0"/>
<sphere surface="s2" radius="0.166667" pos="-0.643951 -0.172546 0"/>
<sphere surface="s2" radius="0.166667" pos="0.0996195 -0.371785 0.544331"/>
<sphere surface="s2" radius="0.166667" pos="-0.172546 -0.643951 0"/>
<sphere surface="s2" radius="0.166667" pos="0.471405 -0.471405 0"/>
<light intensity="0.288675" type="point" pos="4 3 2"/>
<light intensity="0.288675" type="point" pos="1 -4 4"/>
<light intensity="0.288675" type="point" pos="-3 1 5"/>

</scene>

