//---------------------------------------------------------------------------- // William Baxter III's Ray Tracer // // Project for Comp 238, Raster Graphics // University of North Carolina at Chapel Hill // // $Id:$ //---------------------------------------------------------------------------- #ifndef WB3PRIMITIVE_H #define WB3PRIMITIVE_H // This class is basically just a placeholder that lets us // distinguish between aggregate and not aggregate artifact types #include "wb3Artifact.hpp" class wb3Primitive : public wb3Artifact { public: wb3Primitive() {}; ~wb3Primitive() {}; protected: }; //---------------------------------------------------------------------------- #endif